Crowns Aloft / About

Your home.
A world ahead of it.

Crowns Aloft is a single-player 3D strategy adventure in development, about a community that turns its settlement into a travelling kingdom.

A city you never leave behind.
01 / Gameplay

A city you never leave behind.

Haven is one continuous home. Develop its districts, organise supplies and prepare its engines, then take the results of your work to the next land. Your people and their stories travel with you.

  • Build a flying capital
  • Manage supplies and your journey
  • See your choices reflected in city life
Beyond the horizon are people.
02 / Gameplay

Beyond the horizon are people.

Your heroes lead expeditions across the archipelagos of Aeral. Search ports for allies and ruins for records of an ancient civilisation. A new route may mean rescue, conflict or a story no one has yet told.

  • Hero expeditions and side quests
  • Discover routes and ancient beacons
  • Alliances with different communities
A good plan leaves room for choice.
03 / Gameplay

A good plan leaves room for choice.

The campaign combines city development with turn-based expeditions and separate battle rounds. Explore your capital, talk to people and consider your next move. Time on the map advances when you end your turn.

  • Tactical battles with varied objectives
  • Conversations and meaningful decisions
  • No attacks on your city while the game is closed

One capital.
A whole story ahead of you.

24Main missions
6Campaign acts
8Side expeditions

Planned campaign scope. The game is in development.

Mira Venn — concept art of the cartographer and pilot
The people who fly with you

A kingdom is
more than its walls.

Behind every expedition are people. Meet companions whose knowledge, courage and convictions give the journey its character.

Cartographer and pilot

Mira Venn

The first to answer Haven's call. She reads routes where others see only clouds. Her maps open the way — while past decisions still carry a price.